Palworld Xbox Dedicated Server Docker set up guide Palworld has been released in early access! But how do you start an Xbox
Project Zomboid has been out for a while, but how do you start a server to play with your friends? This guide will show you how to set up a Project Zomboid Dedicated Server using SteamCMD and get you on your way to playing Project Zombod!
The following steps will guide to through the SteamCMD installation:
To make sure that you’ve done everything correctly, please do the following:
cd C:\steamcmd
steamcmd
If an output is shown as the example above, good job! You’ve now got SteamCMD up and running! For now exit this window by typing:
quit
exit
Now you’ve got SteamCMD up and running; it is time to prepare the folder. This step is quite simple.
Now you are almost ready to start your server. We will use two batch scripts for this guide, one to install/update and the other to run the server.
"C:\steamcmd\steamcmd.exe" +login anonymous +force_install_dir "C:\ProjectZomboid" +app_update 380870 validate +quit
Now all files are in order and we are ready to move forward and start the server!
Now, if you’ve done everything correctly, your folder should now look like this:
Now the server is running! Let’s move forward with connecting to the server.
You’ll be prompted to set the Administrator password of the server when you start it for the first time:
Enter a secure password and share that password with your friends so they can join the server.
Before you and your friends can connect to the Project Zomboid server, you’ll need to make changes to your firewall to allow connections on specific ports.
By default, a Project Zomboid server uses the following ports:
Default Port | Port Usage | Description |
---|---|---|
16261 | Client Port | This port must be opened for client connections. |
16262 | Direct Connect | Table Body |
Now you can add these port exceptions to the firewall by hand, but let’s not; that takes way too much time. Let’s do something different:
netsh advfirewall firewall add rule name="ProjectZomboid Port 16261" dir=in action=allow protocol=UDP localport=16261
netsh advfirewall firewall add rule name="ProjectZomboid Port 16262" dir=in action=allow protocol=UDP localport=16262
And now your firewall has been magically configured!
Now, let’s move forward by port forwarding. Before doing that, you would want to set a static IP address on your computer.
After you’ve done that, you can move forward with the actual port forwarding:
First, you’ll need to know what the IP addresses of your computer and router are. This can be done by doing the following:
You’ll see some information about the network settings:
You’ll want to make a note of the “Default Gateway” & IPv4 address; in my case, it is:
You’ll need to enter this address in your browser and log in to your router. Visit this site to find your specific model and were to find the Port Forward settings.
Once you’ve navigated to the Port Forwarding rules, please enter the following information:
Rule Name | IP Address | Port Range | Protocol |
---|---|---|---|
Project Zomboid Client Port | -Your IPv4 Address- | 16261 | UDP |
Project Zomboid Direct Connect | -Your IPv4 Address- | 16262 | UDP |
Now hit save, and your Project Zomboid server is open to the public!
But your friends still don’t know where to find you. For that, you’ll need your public IP address. You can use a site like www.whatismyip.com to get your public IP address.
Woohoo! You’ve made it to the last step! You’re in the home stretch.
Now you can finally boot up Project Zomboid.
Once in the main menu, click on Join.
This will pop up a new window.
In this window, you can enter the following:
That’s it! You now have a running Project Zomboid server using SteamCMD!
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